Formats
King of the Court Format: Rules & How to Run It
King of the Court explained: the promotion-relegation format where winners move up and losers move down, plus the single-court queue variant and how to run it.
King of the Court is the format you reach for when you want a social session that runs itself, sorts players by level automatically, and almost never has anyone standing around. There is no draw and no fixed rotation — just a simple rule: win and move toward the top, lose and move down. This is a reference to how it works, the two ways to run it, and the trade-off you accept in exchange for all that movement.
What is King of the Court?
King of the Court is a rotating promotion-relegation format. It goes by several names depending on the venue and sport: Queen of the Court, Up and Down the River, and Waterfall all describe the same idea. Courts are ordered by skill or standing, with a designated top court — the "King's" or "Queen's" court — at one end. Two pairs play a short game; the winners move up one court toward the top, and the losers move down one court.
The scoring is deliberately minimal. Players bank points only for the games they win while they are on a court. There is no cumulative pairing schedule to maintain — you just keep the games you win as you rise and fall through the courts. Whoever has the most points when the session ends wins.
Winners up, losers down
On the multi-court version, the standard convention is that winners advance toward the top court and typically split to opposite sides so the strong pair does not stay together, while losers drop toward the bottom court. Game length is set by the organizer — commonly a short timed game or a race to 11 or another fixed target.
Order the courts by level
Designate a top court (the "King's" or "Queen's" court) and order the rest down to a bottom court. Seed players onto courts by rough skill if you know it; otherwise assign at random — the format will sort it out.
Play a short game
Each court plays a short game, either timed or to a fixed target such as 11. Players bank the points from games they win while on that court.
Promote and relegate
Winners move up one court toward the top and typically split to opposite sides for the next game. Losers move down one court. The pairs reshuffle and the next game begins immediately.
Tally at the end
When the session clock ends, total each player's points from the games they won. The highest total wins. Expect uneven game counts — that is inherent to the format.
Why winners split sides
Sending the winners up and splitting them to opposite sides of the next court is a deliberate balancing move. If a dominant pair simply rode the win streak together up the ladder, the top court would calcify around one partnership and the format would stop sorting. Breaking winners apart forces the best players to keep proving themselves with new partners as they climb, which keeps the promotion ladder a measure of individual form rather than of one lucky pairing. It is the King of the Court answer to the same partner-luck problem the Americano solves with individual scoring.
What is the single-court variant?
When you only have one court, King of the Court still works through a queue. The winning pair stays on, the losing pair goes to the back of a courtside queue, and the next waiting pair steps on to challenge the winners. This paddle or queue system lets a much larger group share a single court with near-zero dead time — the only cost is that players wait their turn in line between games.
The single-court variant trades the multi-court version's self-sorting for sheer accessibility: there is no level ladder, just "win and stay, lose and queue." It is the format you run when a club has one court and a crowd, and it is why King of the Court is a fixture of open-play and drop-in pickleball sessions — a queue and a scoreboard is the entire infrastructure required.
| Variant | Courts | How players move | Best for |
|---|---|---|---|
| Multi-court | Several, ordered by level | Win up, lose down | Self-sorting a mixed group by level |
| Single-court queue | One | Winners stay, losers queue | Large group, one court |
How many players does King of the Court need?
The minimum is 4 players — one game's worth. It works best with roughly 6 to 12 players per court: enough that the queue or the promotion ladder always has someone ready to step on, but not so many that the line stalls. Below the lower bound there is no movement to make the format interesting; far above the upper bound, wait times grow and the "near-zero dead time" advantage erodes. The multi-court version scales by adding courts and players together; the single-court queue version scales a large group onto one court by keeping the line short and the games quick. Game length is the lever organizers use to tune this — shorter games (a low timed window, or a target like 11) cycle the queue faster and keep more people moving.
The names, and what they tell you
The format's many names are a useful tell about how it behaves. "King of the Court" and "Queen of the Court" name the destination — the prized top court everyone is climbing toward. "Up and Down the River" and "Waterfall" name the motion — the constant promotion and relegation that never stops. They all describe one mechanic: a court ordering, a short game, and a win-up / lose-down rule. There is no separate ruleset behind the different names.
Uneven game counts are part of the format
Because progression depends on winning — and in the single-court variant on queue position — some players will play more games than others over a session. This is inherent to King of the Court, not a flaw to engineer out. If equal games per player is a hard requirement for your event, an Americano or a round robin is the better fit, since those guarantee balanced participation.
King of the Court vs. Americano vs. round robin
The three social formats sit on a spectrum from "maximum structure" to "maximum movement."
| Dimension | King of the Court | Americano | Round robin |
|---|---|---|---|
| Pairing | Win up / lose down | Fixed or random rotation | Fixed entrants |
| Games per player | Uneven (inherent) | Balanced | Balanced |
| Dead time | Near zero | Low | Low |
| Self-sorts by level | Yes (multi-court) | No | No |
| Needs a schedule | No | Yes | Yes |
| Best for | Mixed-skill drop-in | Social mixers | League play |
The standout property of the multi-court version is self-sorting: because winners climb and losers fall every single game, players quickly settle near opponents of similar ability without anyone setting up divisions. That makes it ideal for mixed-skill drop-in sessions where you do not know who is coming or how good they are. For a structured comparison of all the rotating options, see which format you should run.
When should you use King of the Court?
Use it for casual, high-energy, mixed-level drop-in play where keeping people moving matters more than perfectly equal game counts — exactly the social club nights and open sessions where it is most popular in pickleball and padel. The multi-court version is especially good when you do not know who is coming or how strong they are, because it self-sorts the field by level over a session without anyone having to set up divisions in advance. Avoid it when you need a clean, equal-participation result for standings or prizes; reach for an Americano, a Mexicano, or a round robin instead, since those guarantee balanced participation.
A quick decision check
Ask three questions. Do you have one court or several? Several courts plus a mixed-level crowd is the multi-court sweet spot; one court plus a crowd is the single-court queue. Does every player need the same number of games for a fair result? If yes, King of the Court is the wrong tool — its uneven game counts are structural. Is keeping everyone moving with near-zero dead time the priority? If yes, few formats beat it. For the full side-by-side against every rotating option, see which format you should run; for setup help, creating your first Americano covers the shared event mechanics.
To run a session without managing the promotion ladder by hand, start an event on Skedge — it auto-generates the rotation and keeps live scoring as players move between courts. For the underlying rules of each sport, see padel rules and scoring, pickleball rules and scoring, and the shared definitions in the racket sports glossary.
Frequently asked questions
- What is King of the Court?
- King of the Court (also called Queen of the Court, Up and Down the River, or Waterfall) is a rotating promotion-relegation format. Courts are ordered by skill or standing; two pairs play a short game, the winners move up a court toward the top "King's" or "Queen's" court, and the losers move down. Points are scored only for games won while on court, and the player with the most points at the end of the session wins. It is widely used in pickleball and padel social sessions.
- How does scoring work in King of the Court?
- Players score points only for the games they win while they are on a court. There is no cumulative pairing schedule to track — you simply bank the games you win, round after round, as you move up and down the courts. At the end of the session, the player with the most points across all the games they won is the winner. Exact game length and target are set by the organizer.
- How is King of the Court different from an Americano?
- An Americano uses a fixed or random rotation and a single cumulative individual score, and every player plays every round. King of the Court uses live promotion and relegation between courts, so where you play next depends on whether you just won, and game counts per player are inherently uneven. King of the Court is more dynamic with near-zero dead time; the Americano is more balanced and predictable.
- How many players do you need for King of the Court?
- The minimum is 4 players. It works best with roughly 6 to 12 players per court. The single-court queue variant scales a larger group onto one court by keeping winners on and rotating waiting pairs through a courtside queue, while the multi-court version uses several courts ordered by level with promotion and relegation each game.
- What is the single-court variant of King of the Court?
- In the single-court variant, the winning pair stays on the court and the losing pair goes to the back of a courtside queue. The next waiting pair steps on to challenge the winners. This paddle or queue system lets a large group share one court with almost no dead time, though players wait their turn in line between games.
- Why are game counts uneven in King of the Court?
- Uneven games per player is inherent to the format, not a flaw to fix. Because progression depends on winning, and in the single-court variant on queue position, some players naturally play more games than others over a session. Organizers should expect this and frame it as part of the format rather than trying to equalize it.
- Is King of the Court good for mixed-skill drop-in sessions?
- Yes. It is excellent for mixed-skill drop-in play. The multi-court promotion and relegation version self-sorts players by level over a session, so people naturally settle near opponents of similar ability, and the near-zero dead time keeps a casual group engaged without a schedule or referee.
Sources & further reading
Keep reading
The Americano Format: Rules, Scoring & Rotation
The Americano format explained: rotating partners, individual cumulative scoring, point targets, and court math for padel, pickleball and tennis.
Round Robin Tournaments: Format, Scheduling & Math
A complete reference to the round robin format: the N(N−1)/2 match formula, circle scheduling, Berger tables, pool play, fairness, and tiebreakers.
Which Tournament Format Should You Run?
A decision guide for choosing a tournament format by field size, court time, and goal: single elimination, round robin, Swiss, Americano and more.